C:\Projects\LocalDataXbox\levels\Episode_IV\DeathStarRescue\DeathStarRescue_Intro\deathstarrescue_intro2.nx2

C:\Projects\LocalDataXbox\levels\Episode_IV\DeathStarRescue\DeathStarRescue_Intro\deathstarrescue_intro2.nx2




Exported by LGiddings



Timing

Converted Fri Jul 28 18:04:43 2006
Total conversion time: 1 secs
Texture conversion time: 1 secs
Geometry conversion time: 1 secs


Memory Usage

NameTable: 176(0.05357 %)
Instances: 1936(0.5892 %)
Instance IDs: 64(0.01948 %)
Special Objects: 1168(0.3555 %)
Splines: 16(0.00487 %)
Instance Animations: 1168(0.3555 %)
Bounds: 1184(0.3604 %)
Materials: 5920(1.802 %)
Gobj Set: 24896(7.577 %)
Textures: 123200(37.5 %)
Vertex Data: 167936(51.11 %)
AnimationLib: 752(0.2289 %)
DynamicObjects: 128(0.03896 %)
Total Block Memory: 328544(100 %)
Unaccounted Memory: 16(0.00487 %)
Total File Size: 328560



Textures

Number of textures : 17

Details


Materials

Number of materials : 36
Materials per texture : 2.11765
Material Memory : 5920

Details


Shader Materials

Number of shader materials : 0

Details


Shader Lights

Number of shader lights : 0

Details


Geometry

Number of instances : 24
Number of gobjs : 15
Number of geoms : 47
Geoms per gobj : 3.13333
Number of vertex packets : 0
Vertex packets per geom : 0
Number of vertices : 0
Number of triangles in gobj: 0
Number of triangle strips : 0
Average triangles per strip : -1.#IND
Display list memory : 0
Geometry Memory : 24896

Details


Display List

Number of items : 0


Binary Blocks

Number of binary blocks : 0


Binary block memory : 0


HGObj

Number of joints : 0
Number of layers : 0
Hgo Memory : 0


Texture Details



Geometry Details

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Material Details



Shader Material Details



Shader Light Details