Zaxxon's Motherbase 2000
Zaxxon's Motherbase 2000 |
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Also known as: Motherbase (EU), Parasquad (JP) This game has hidden developer credits. |
Zaxxon's Motherbase 2000 is a sequel in a way to Zaxxon, but the player can jump into other ships to upgrade and turn the ship into something more than a one-hit-point-wonder with weak firepower.
Contents
Debugging Features
Pro Action Replay code FF0552:0004 in the US version enables two new selections on the main menu.
Animation Mode
The top-right number signifies which object is being selected, while the bottom-right number is the current animation frame. The bottom-left number doesn't appear to do anything.
- The D-Pad moves objects around the screen. Holding A and a direction will rotate/turn the object in that direction.
- Holding B while pressing Up or Down zoom in and out of objects.
- Holding B while pressing Left or Right rotates objects along the object's center.
- Holding C while pressing Up or Down changes the type of object viewed; changes between main game models, Wireframe versions of those models, Sprites, and additional models.
- Holding C while pressing Left or Right, changes what object is currently on the screen.
- Holding X while pressing Up or Down, stretches objects.
- Holding Y pauses the animation and allows the player to press Z to progress frame-by-frame.
- Pressing Start returns the player back to the main menu.
Stage Editor
The second debugging option is invisible, making it a little hard to access it, and there doesn't seem to be a way out of this mode. Pressing A, B, or C will load the level's layout from the ROM, while Start loads the previous edit session's data. Left / Right change the level, but it seems to take a while for the game to recognize the button presses.
The HUD will be changed to display the following info:
- Top Row, First Column: The object chosen.
- Top Row, Second Column: The object chosen.
- Top Row, Fourth Column: Speed of the "cursor" while moving.
- Top Row, Fourth Column: Speed of the "cursor".
- Bottom Row, First Column: The object chosen.
The controls for this mode are somewhat buggy.
- A and C change between objects.
- B places the object on the screen.
- X changes the speed the player moves forward.
- Y removes the object selected.
- Holding Z moves forward in the level.
- Pressing Mode makes moving forward in the level go faster.
- Pressing Start goes back to the Stage Select menu.
Exception Handler
If the game ever crashes, it'll display this exception handler.
Hidden Credit Strings
Several strings are hidden in the Japanese/US ROM at the hex addresses listed below. They reference programmer Toru Kujirai.
0xF0470:
3D Draw Driver Ver.1.00 for Super32X Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
0xF8480:
OMAKE for PARASQUAD(MotherBase) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
0xFCBD8:
S32X Initializer Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
0x100460:
Super32X Program Switcher(for Master SH2) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
0x100C24:
Super32X Program Switcher(for Slave SH2) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
0x10D4B8:
3D DRAW DRIVER for PARASQUAD(MotherBase) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
The Zaxxon series
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Arcade | Zaxxon |
Apple II | Zaxxon |
32X | Zaxxon's Motherbase 2000 |
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