If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Whacked!

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Whacked!

Also known as: Whacked!: Giriyaba! Rantou Party TV! (JP)
Developer: Presto Studios
Publisher: Microsoft Studios
Platform: Xbox
Released in JP: January 16, 2003
Released in US: October 8, 2002
Released in EU: November 29, 2002


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


DevelopmentIcon.png This game has a development article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

Whacked! is a game show-themed "mash-fest" starring representations of the seven deadly sins. The game had a slightly troubled development and practically killed Presto Studios when it was released.

Hmmm...
To do:
There's probably a ton of stuff hidden in here. The game uses a completely custom engine and the main format it stores most of its files in, STR, is going to be... a pain to pull stuff from, to say the least.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Graphics

Whacked Boing Splash Screen.png

A splash screen of "Boing", the game's name early in development. This is one of the only remnants of that version's existence and shows various elements that were changed in the final game, such as early designs for the missiles and stars.

(Source: Original TCRF research)

Filename Oddities

Levels

Some of the internal names for levels in the game refer to them by different names, some of which point to the levels being changed during development.

Internal Name In-Game Name Notes
Catsup Car Crash The final level focuses on a car crash involving a truck of ketchup.
Death Wall Death Wall
Dragon Cave Arctic Pipeline The level does have a cave which fills with fire, however the fire is caused by oil and there's no dragon in sight.
El Camino Joyride This level has the players fighting on a pickup being chased by police. The early name suggests that the pickup truck the players fight on was based on an El Camino pickup truck.
Hell Hell
HiRise HiRise
Kitchen Jeffrey's Kitchen
Pinwheel Club Baño The early name likely refers in some way to the ceiling fan the players fight around.
Pirate Ship Pirate Ship
Trapland No Trespassing
Treehouse Space Walk Possibly the most interesting change. Space Walk has the players fighting on a space station, however internally it is known as Treehouse. Concept art confirms that Space Walk's layout was originally used for a treehouse level.
Windmill Can Can The level hazard for Can Can is the moving leg of a neon sign of a can can dancer. It's possible that the hazard was originally a windmill instead, based on the early name.
XMas Tree Christmas Tree
(Source: Original TCRF research)

Squirrel Shooter

Hmmm...
To do:
Figure out how to re-enable this. Models and textures both exist, as well as some code.

Several files and some parts of the game's code refer to squirrels and a squirrel shooter, neither of which appear in-game.

(Source: Original TCRF research)