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Prerelease:Super Mario 64 (Nintendo 64)/March 1996 Build

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This is a sub-page of Prerelease:Super Mario 64 (Nintendo 64).

Hmmm...
To do:

March 1996 Build

These screenshots appear to be a bit later than the Inverted HUD Build. Star and Coin positions match with the final HUD layout unless otherwise noted.

Castle Interior

March '96 Final
SM64-EarlyAqua.jpg SM64-FinalAqua.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 20)
  • The aquariums do not emit beams of light, and are blue tinted.
March '96 Final
SM64-MirrorEarly.png SM64-Mirror.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 20)
  • The Mirror Room lacks paintings.
  • Mario's reflection doesn't have a shadow.

HUD Definitions

March '96 Final
Picture 1
SM64 HUD1.png
  • The Live counter has a shorter distance between textures, also a bit longer distance between the black bar than the final version comparison.
  • Still using Shoshinkai icons.

Bob-omb Battlefield

March '96 Final
SM64-EarlyBOB.png SM64-BOB.png
  • The Red Coin located above the tall blue rock is missing.
  • The cannon uses the brighter rock texture seen on the rock bridge.
  • The white rockface behind the Chain Chomp is shorter.
  • The floating island is in a different spot, much higher and hovering above the Chain Chomp.
  • There is a Goomba and Koopa Troopa near the cannon.
  • The Goomba has a different face texture, and a darker head.
  • The tree next to the cannon is missing.
  • The mountain looks different. The ledge on the left with the plank is missing, the ledge on the right is thinner, the grassy terrain between ledges is different, and the mountaintop has a spike sticking out of it.
March '96 Final
SM64-EarlyChainChomp.jpg SM64-ChainChompFinal.png
  • There is no stake tethering Chain Chomp.
  • There is no sign in near the Chain Chomp.
  • The white rockface is wider, but shorter in height.
  • The path next to the Chain Chomp is wider, reading the cliff's edge.
  • The trees are farther apart.
  • The nearer cliffside fence, the one in front of the Chain Chomp, is absent in this build.
March '96 Final
Sm64-BouldersMarch.png SM64-Boulders.png
  • Nothing big here, just simpler textures.
March '96 Final
SM64-bobspire.png SM64-TopMountFinal.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 20)
  • The camera is zoomed in farther. The reason for this is because the King Bob-Omb wasn't implemented at this point.
  • The aforementioned spike is here.
  • There is a cannon here that was removed from the final game.

Cool, Cool Mountain

March '96 Final
SM64-CCMSLIDMARCH.jpg SM64-CCMSLIDFINAL.png
  • There's a single coin instead of a line of coins.
  • There's a tree instead of the Snowman's head in the lower left corner.
  • The fences lack snow.
March '96 Final
SM64-CCMBridgeMarch.jpg SM64-CCMBRIDGE.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 22)
  • Jumping Snowmen are absent in this build.
  • The floating island with the Bob-omb Buddy is absent.
  • The island lift's draw distance is larger; in the final game, you can't see it from the bridge.
  • There is no broken bridge leading to the Red coin. Instead, the ground extends further.
March '96 Final
SM64-CCMELEVATEMARCH.jpg SM64-CCMELEVATE.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 22)
  • There are no fences around the edge of the mountain.
  • The ledge is covered in snow.
  • The lift ropes use a different texture, with the rope cord's winding direction flipped in the final game.

Big Boo's Haunt

March '96 Final
SM64-OutsideHouseMarch.png SM64-OutsideHouse.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 23)
  • The skybox is all black.
  • The walls lack torches.
  • The sign at the bottom left is missing.
March '96 Final
SM64-booearly.png SM64-BBHMAINROOM.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 23)
March '96 Final
SM64-BBHEarlyFence.jpg SM64-FenceFinal.png
(Source: Computer and Video Games - Issue 175 (1996-06) Page 23)
  • The railing uses a different texture, and sits closer to the floor's edge.
  • The window's light beam effect is missing.
  • The pillar to the left of the door is missing, and the door knobs are using their lower poly models.

Hazy Maze Cave

March '96 Final
SM64-MetalRoomMarch.jpg SM64-MetalRoomFinal.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 23)

In the Metal Cap portal room:

  • The room has a drastically different appearance, smaller and more circular in shape.
  • The textures are different.
  • Mario is wearing a Metal Cap here; this is impossible in the final game, as by the time you get here from the nearest Metal Cap box, time would run out.

Shifting Sand Land

Outdoors

March '96 Final
SM64-ToxBoxMarch.png SM64-ToxBox.png
(Source: MAXIMUM The Video Game Magazine Issue #7 - June (1996) - Page 15)
  • The skybox is slightly different; the clouds are more blue tinted than yellow tinted, and it lacks pyramids.
  • The Tox Box is floating.
  • The texture used on the Tox Box platform's sides is less stretched compared to the final.
  • The pillar on the left isn't present, and the right pillar is rotated at a different angle.
  • The quicksand's dusty haze hasn't been added yet.
March '96 Final
SM64-PyramidMarch.JPG SM64-PyramidFinal.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 22)
  • The pillars are placed closer to the quicksand.
  • The top of the pyramid is different: it has a square shaped cap, instead of the traditional sloped cap design like in the final game.
  • The giant fence is a brick wall instead.
  • A Goomba is visible near the pillar closest to the camera.
  • The sand dunes in the background are missing; this could be a culling issue.
  • The star on top of the pyramid seems to be missing; it's unknown where it was placed.
  • The 1-Up Mushroom near the quicksand is missing.
March '96 Final
SM64-pokeyface.png SM64-FinalPokey.png
  • Pokeys have different textures, with a less menacing design.

Indoors

March '96 Final
SM64-EarlySpindel.jpg SM64-SpindelFinal.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 20)

Rainbow Ride

SM64-RainbowRideUnknownPart.jpg
(Source: Computer and Video Games Issue 175 (June 1996) - Page 20)
  • The Flamethrower has a completely different design.
  • Most of the distant platforms seem to be missing.
  • The rainbow curve has a different shape.
  • The flying carpet lacks animation and shading.
  • The HUD lacks a Coin counter.

Undetermined

SM64-MisteriousSky.png
(Source: Computer and Video Games Issue 175 (June 1996) - Page 20)
  • This could either be Wing Mario Over the Rainbow or Tower of the Wing Cap, as the skybox is used for both levels.
  • The coin counter is missing, just like in the Rainbow Ride screenshot above.