Ouka Kokoro Kagayakaseru Sakura (PlayStation 2)
Ouka Kokoro Kagayakaseru Sakura |
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Also known as: Sakura Hana: Kokoro Kagayakaseru Sakura (JP) This game has debugging material. |
Debug Logging
Within the game is a printf function that doesn't print anything anymore. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:
Re-enable printf Messages 201308E8 08046A62
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
●●● malloc_max(40000) = [2cd8c0] ●●● loading cdrom0:¥BIND.ALS;1 [85190 byte]28d8c0-2a2586 ●●● malloc_max(451ad) = [2e776d] ●●● loading cdrom0:¥BINDADX.ALS;1 [283053 byte]28d8c0-2d2a6d ●●● malloc_max(554) = [2e7cd4] ●●● loading cdrom0:¥AHX.ALS;1 [1364 byte]28d8c0-28de14 ●●● malloc_max(bb4d4) = [3a31d4] ●●● loading cdrom0:¥AHX.ACX;1 [767188 byte]28d8c0-348d94 セーブデータ必要サイズ = 680KB file_size sicon.ico(8800) loading sicon.ico [0x8800 byte] ==== この CG はリストにありません [black] ==== S2RNA: sceSifAllocIopHeap(266304) ret=0x000a0400 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000e1500 PS2RNA: sceSifAllocIopHeap(16448) ret=0x000e1e00 change start.mes loading start.mes [0x800 byte] file_size title.bmp(b7000) loading title.bmp [0xb7000 byte] file_size title2.bmp(b6800) loading title2.bmp [0xb6800 byte] file_size title3.bmp(b8000) loading title3.bmp [0xb8000 byte] ●●● malloc_max(d2140) = [15a53c0] ●●● file_size title4.bmp(b8000) loading title4.bmp [0xb8000 byte] ●●● malloc_max(d2140) = [1677540] ●●●
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