Mr. Nutz: Hoppin' Mad (Amiga)
Mr. Nutz: Hoppin' Mad |
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Developer: NEON Software This game has uncompiled source code. |
Mr Nutz: Hoppin' Mad was an Amiga spinoff of the 1993 SNES platformer Mr Nutz. The Amiga version also had an unreleased Genesis port.
Uncompiled Source Code
Genesis Port Code
The following fragment of unused source code appears on Disk 2. It appears to be code from the unreleased Genesis port, which would confirm that this port was already in development when the Amiga version was released. This particular code appears to be represented in the 2009 source code leak in the file Zoom.asm
, which shows a different and likely later version, dated 29 December 1993. The filenames beginning Work:
here show that the game was developed on an Amiga with a hard disk drive; in fact, the 2009 leak includes a configuration file for the HiSoft Devpac assembler for Amiga, configured for at least an 640x512 interlaced monitor. By 1993, even most commercial Amiga games were no longer developed on an Amiga, and it was common for Amiga and Genesis games to use a cross-compiler system for MS-DOS like SNASM.
Custom-Memory ; $FFF000 - $FFFD00 TFMX ; $FFFD00 - $FFFE00 Message-Struktur ; $FFFE00 - $FFFFFF Stack ; ; =========================================================================== Include Source/Labels.asm Include Source/Labels.Nutz.asm Include Source/Definition.asm Include Work:Projects/Megadrive/Karte/Source/Hardware.asm Include Work:Projects/Megadrive/Karte/Source/Global.asm ; =========================================================================== ;Standart Startup-Code Reset_Entry trap #0 move #$2700,sr move.b $a10001,d0 andi.b #$0f,d0 beq.s .Skip move.l #'SEGA',$a14000 .Skip lea Stack,a7 bsr Init_Interupts move #$2300,sr jsr Black_Screen ;Logo zoomen bsr Init lea IRQ_Vertikal,a0 move.l a0,SEGA_WRAM+8 lea IRQ_Horizontal,a0 move.l a0,SEGA_WRAM+2 bsr Main lea IRQ_Vertikal_II,a0 move.l a0,SEGA_WRAM+8 lea Int_Nop,a0 move.l a0,SEGA_WRAM+2 ;Original-Logo uoloaden moveq #TILES_OBJEKT_LL,d0 jsr Setze_VRAM_Adresse lea Logo_Original,a0 move #OBJEKT_BREITE*OBJEKT_HÖHE*8-1,d1 .Loop move.l (a0)+,(a6) dbf d1,.Loop ;Playfield B löschen move #$E000>>5,d0 jsr Setze_VRAM_Adresse moveq #0,d0 move #$2000/WORD-1,d1 .Loop_Clear_B move d0,(a6) dbf d1,.Loop_Clear_B ;Tiles für Logo auf Playfield B erzeugen move #Reg_AutoIncData!(64*WORD),4(a6) lea $E000+6*WORD,a0 moveq #TILES_OBJEKT_LL,d1 moveq #OBJEKT_BREITE-1,d3 .Loop_Spalte move.l a0,d0 lsl.l #2,d0 lsr #2,d0 or #%0100000000000000,d0 swap d0 move.l d0,4(a6) moveq #OBJEKT_HÖHE-1,d2 .Loop_Zeile move d1,(a6) addq #1,d1 dbf d2,.Loop_Zeile addq #WORD,a0 dbf d3,.Loop_Spalte move #Reg_AutoIncData!(1*WORD),4(a6) ;Playfield A löschen moveq #0,d0 move #$C000>>5,d0 jsr Setze_VRAM_Adresse moveq #0,d0 move #$2000/WORD-1,d1 .Loop_Clear_A move d0,(a6) dbf d1,.Loop_Clear_A ;VSRAM setzen move.l #SRAMWH<<16!SRAMWL,4(a6) move #-224,d0 move d0,(a6) moveq #-48,d0 move d0,(a6) ;Work-RAM dekodieren lea Data.Nutz,a0 lea SEGA_WRAM+12,a1 bsr Decode ;Nutz&Faust uploaden moveq #0,d0 move #TILES2_NUTZ,d0 jsr Setze_VRAM_Adresse lea Nutz.T,a0 move #484*8-1,d0 .Loop_Upload_Nutz move.l (a0)+,(a6) dbf d0,.Loop_Upload_Nutz moveq #0,d0 move #TILES2_FAUST,d0 jsr Setze_VRAM_Adresse lea Faust.T,a0 move #400*8-1,d0 .Loop_Upload_Faust move.l (a0)+,(a6) dbf d0,.Loop_Upload_Faust ;Playfield A (Nutz) erzeugen move #$C000>>5,d0 jsr Setze_VRAM_Adresse lea Nutz.M,a0 moveq #36-1,d3 .Loop_Nutz3 moveq #TILES_EMPTY,d2 moveq #32-1,d0 .Loop_Nutz1 move (a0)+,d1 add #TILES2_NUTZ,d1 move d1,(a6) dbf d0,.Loop_Nutz1 moveq #32-1,d0 .Loop_Nutz2
Amiga Build Script
A leftover script fragment appears several times on Disk 2. This script appears to compile Disk 1 of the Amiga version to the third floppy disk drive. Many commercial Amiga games used non-standard floppy disk formats as an anti-piracy measure.
Ask "Make Disk #1?" If Warn ;Work:Files/Global/Ocean Copy Work:Files/Global/Ocean.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 2 0 ;Work:Files/Global/Neon Copy Work:Files/Global/Neon.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 3 0 ;Work:Files/Music/Music.Titel Copy Work:Files/Music/Music.Titel.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 4 1 ;Work:Files/Global/Intro Copy Work:Files/Global/Intro.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 13 1 ;Work:Files/Global/Highscore Copy Work:Files/Global/Highscore.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 19 0 ;Work:Files/Global/Faust Copy Work:Files/Global/Faust.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 19 1 ;Work:Files/Outro/Outro Copy Work:Files/Outro/Outro.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 20 1 ;Work:Files/Global/Message Copy Work:Files/Global/Message.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 25 1 ;Work:Files/Global/Nutz.Font Copy Work:Files/Global/Nutz.Font.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 29 1 ;Work:Files/Music/Music.Water Copy Work:Files/Music/Music.Water.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 32 0 ;Work:Files/Karte/Karte.Memory Copy Work:Files/Karte/Karte.Memory.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 37 0 ;Work:Files/Karte/Karte.Main Copy Work:Files/Karte/Karte.Main.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 42 0 ;Work:Files/Karte/Karte.Englisch Copy Work:Files/Karte/Karte.Englisch.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 45 0 ;Work:Files/Karte/Karte.French Copy Work:Files/Karte/Karte.French.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 47 0 ;Work:Files/Music/Music.Natur Copy Work:Files/Music/Music.Natur.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 49 0 ;Work:Files/Karte/Karte.Natur Copy Work:Files/Karte/Karte.Natur.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 54 0 ;Work:Files/Natur/Natur.Main Copy Work:Files/Natur/Natur.Main.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 56 0 ;Work:Files/Natur/Natur.Parallax Copy Work:Files/Natur/Natur.Parallax.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 63 1 ;Work:Files/Natur/Natur.Level.1 Copy Work:Files/Natur/Natur.Level.1.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 64 1 ;Work:Files/Natur/Natur.Level.2 Copy Work:Files/Natur/Natur.Level.2.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 65 1 ;Work:Files/Natur/Natur.Level.3 Copy Work:Files/Natur/Natur.Level.3.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 67 0 ;Work:Files/Natur/Natur.Level.4 Copy Work:Files/Natur/Natur.Level.4.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 68 0 ;Work:Files/Natur/Natur.Level.5 Copy Work:Files/Natur/Natur.Level.5.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 69 0 ;Work:Files/Natur/Natur.Level.6 Copy Work:Files/Natur/Natur.Level.6.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 70 1 ;Work:Files/Natur/Natur.Level.7 Copy Work:Files/Natur/Natur.Level.7.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 71 0 ;Work:Files/Natur/Natur.Level.8 Copy Work:Files/Natur/Natur.Level.8.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 71 1 ;Work:Files/Natur/Natur.Level.9 Copy Work:Files/Natur/Natur.Level.9.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 72 0 ;Work:Files/Natur/Natur.Startup.1 Copy Work:Files/Natur/Natur.Startup.1.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 72 1 ;Work:Files/Natur/Natur.Startup.2 Copy Work:Files/Natur/Natur.Startup.2.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 73 0 ;Work:Files/Natur/Natur.Startup.3 Copy Work:Files/Natur/Natur.Startup.3.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 73 1 ;Work:Files/Natur/Natur.Startup.4 Copy Work:Files/Natur/Natur.Startup.4.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 74 0 ;Work:Files/Natur/Natur.Startup.5 Copy Work:Files/Natur/Natur.Startup.5.pck RAM:Temp Write DF2: RAM:Temp $4489 $2AA9 74 1 ;Work:Files/Natur/Natur.Startup.6 Copy Work:Files/Natur/Natur.Startup.6.pck RAM:Temp Write D
The Mr. Nutz series
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Genesis | Mr. Nutz • Mr. Nutz: Hoppin' Mad |
SNES | Mr. Nutz |
Game Boy | Mr. Nutz |
Game Boy Color | Mr. Nutz |
Game Boy Advance | Mr. Nutz |
Amiga | Mr. Nutz: Hoppin' Mad |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by NEON Software
Games > Games by platform > Amiga games
Games > Games by publisher > Games published by Bandai Namco > Games published by Ocean
Games > Games by release date > Games released in 1994
Games > Games by series > Mr. Nutz series