We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Lunar Ball (MSX)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Lunar Ball

Developer: Compile
Publisher: Pony Canyon
Platform: MSX
Released in JP: 1985


DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.


Lunar Ball is a cuh-razy billiards game. It's like the more well-known NES version, but there are only 32 tables and it was only released in Japan.

Debug Commands

Hold the Select button and press one of the following keys:

  • B: Go to the previous stage.
  • N: Go to the next stage.
  • F5: Toggles music.
  • Stop: Reset game.


(Source: ReyVGM)

Hidden Text

The following text (and ASCII art) starts at 0x7C00 in the ROM:

Lunar Ball - MSX
(C) MCMLXXXV    
  by K.Shintani 
COMPILE Corp.   
................
................
................
................
................
................
................
................
................
................
................
................
  @@  @   @     
 @    @         
 @    @@  @ @@  
  @@  @ @ @ @ @ 
    @ @ @ @ @ @ 
    @ @ @ @ @ @ 
 @@@  @ @ @ @ @ 
                
              @ 
   @            
  @@@ @@  @@  @ 
   @    @ @ @ @ 
   @   @@ @ @ @ 
   @  @ @ @ @ @ 
    @ @@@ @ @ @ 
                
                
     @@@@@@     
   @@@@ @@@@@   
  @@@ @@@@@@@@  
  @@@@@@@@@@@@  
 @@ @@@@@@@@@@@ 
 @@ @@@@@@@@@@@ 
 @@@@@@@@@@@@@@ 
 @@@@@@@@@@@@@@ 
 @@@@@@@@@@@@@@ 
 @@@@@@@@@@@@@@ 
  @@@@@@@@@@@@  
  @@@@@@@@@@@@  
   @@@@@@@@@@   
     @@@@@@     
                
                
     @@@@@@     
   @@      @@   
  @          @  
  @    @ @ @ @  
 @     @      @ 
 @  @@@@@@@   @ 
 @     @      @ 
 @     @      @ 
 @  @  @  @   @ 
 @  @  @  @   @ 
  @    @     @  
  @          @  
   @@      @@   
     @@@@@@     
(Source: Original TCRF research)

Unused Graphics

Test Moe Dee
Graphics for a currently undiscovered Test Mode. Possibly similar to the test mode in Gulkave, another Compile game.

Graphics start at 3AAF in the ROM.