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Little Monster at School

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Title Screen

Little Monster at School

Developer: Brøderbund
Publishers: Brøderbund, Random House
Platforms: CD-i, Windows, Mac OS Classic
Released in US: 1993 (CD-i), 1994 (Win/Mac)


Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Little Monster at School is the Living Books adaptation of the book of the same name. It's notable for being the second (and last) title to be released on a console, following the Tandy VIS version of Just Grandma and Me.

Hmmm...
To do:
There is a lot to discuss and add.
  • There's a revision of the CD-i US release. What was changed?
  • Any more revisional differences?
  • Add images and videos.

Revisional Differences

The first version of the game was released for the CD-i before it was released for Windows and Macintosh computers. As a result, there are a few differences between these versions.

Title Screen

CD-i Windows/Macintosh
LittleMonsteratSchoolTitle.png LittleMonsteratSchool PCTitle.png

While the PC versions' title screen is identical to the physical book's cover, the CD-i version uses an approximation of the original artwork redrawn to fit the console's smaller screen size.

Cutscene Changes

The company logo underwent a revision with a remixed theme and the removal of the six-note scale. "Broderbund's" was replaced with "A Random House/Broderbund Company".

Main Menu

In the CD-i version, the main menu has the title logo used from the book cover and the background is a plain yellow screen. In the PC/Mac version, the title logo is different and the background is a book. Also, the PC/Mac version has a Spanish language option unlike the CD-i version.

Other

  • There are several sound and graphic differences, including a few animated frames that are missing from the PC/Mac versions.
  • There is no quit page as it's a console port.
  • When cutting between scenes, the transition engine fades transparently into another scene instead of fading to/from black, hence the fading screens are done differently here than in any other game in the series.
  • In the CD-i version, there is a credits sequence where a woman does a voiceover session in addition to the Painting sequence. In the PC/Mac version, it was replaced by the Programmer and Music sequences.