Lil' Monster
Lil' Monster |
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Also known as: Gem Gem Monster (JP) This game has unused graphics. This game has a notes page |
Lil' Monsters flinging poo. *Use Xlas* over-the-counter attack!
Contents
Sub-Page
Notes |
Debug Menu
Game Genie code 001-E6F-F76 will start the game in a debug menu listing the version number of the game as well as the console the game is being played on.
OBJ Mode
Displays characters in-game.
Message :Trs
Displays all basic messages in the game. There are development and test messages.
Message :Trs2
Displays all dialogue messages in the game.
Message :TCom
Displays all item messages in the game.
Event Mode
Tests all game events. Most are broken and some will glitch out the menu or even crash the game.
OBJ Mode 2
To do: Some sprites are clearly unused, may be left overs from its JP only predecessor. |
Displays all sprites in-game.
Unused Sprites
To do: The large monster sprites are JP only unlockables, and are used. Get JP only screenshots for regional differences |
These frames are loaded into VRAM next to the teacher's standing frame, but are never triggered in the two scenes he is present.
Large monster sprites located at 0x0f0000. They don't seem to correspond to any in-game designs.
Unused Song Titles
To do: Unused jingles are accessible via hacking, should extract them. |
Lil' Monster PoP Forest Tan Field Little battle Aloe Lake Wave battle Pin Desert Burning battle Mt. Coral Moon battle Next world Gene battle Arena Cool battle Battle Kids Victory Continue Olive town Mini Car GP GEMROKU Trolling Shuffle Dream hour You got monster Ending Good ending
Stored next to the song titles at ROM address 0x45C1A in the Sound Test includes two strings that are inaccessible via selection, neither of which are relevant as the proper credits song is listed as "You got monster". Activating the Game Genie code 1AA-BA9-80A in the sound test will allow them to be selected, but don't seem to play correctly.
Test Messages
All of these test and development-related messages are found within the first test message menu.
- Pages missing developer references
- Games developed by KID
- Pages missing publisher references
- Games published by KID
- Games published by Agetec
- Game Boy games
- Super Game Boy games
- Game Boy Color games
- Pages missing date references
- Games released in 1999
- Games released in July
- Games released on July 30
- Games with unused graphics
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by CyberFront > Games developed by KID
Games > Games by platform
Games > Games by platform
Games > Games by platform
Games > Games by platform > SNES games > Super Game Boy games
Games > Games by publisher > Games published by Agetec
Games > Games by publisher > Games published by CyberFront > Games published by KID
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 30
The Cutting Room Floor > Unimportant Awards > Game Boy games
The Cutting Room Floor > Unimportant Awards > Game Boy games
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games