Lagoon (Sharp X68000)
Lagoon |
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Developer: ZOOM This game has unused areas. |
While the Super Nintendo version is the more recognized of the two, this is the original Lagoon.
Sound Test
After booting up the game, wait until the prompt tells you to insert the User Disk into Drive 1. Insert Disk C four separate times (in and out) into Drive 0, then re-insert the System disk. If done properly, the Sound Test will appear.
The Sound Test gives you access to all the music (including unused tracks) and sound effects. While you play a music track, the mascots will dance on the screen.
Unused Room
Room #24 is identified as a residence. In the final game, that house is placed in room #23, leaving #24 unused.
Enemy Data
Unused Enemy
All enemy data is stored in lagoon.x within the root folder of System Disk.
In the game's end credits, an enemy named NEIRIA is listed with the Dwarf Desert/Cave enemies. It never appears in the game, though there are two sets of unused enemy data located where the other Dwarf Desert/Cave enemy data is stored. They can be found at 0x12B36-0x12B47 and 0x12B94-0x12BA5.
00 4B 00 0F 00 08 00 BA 00 32 00 06 00 05 FF FF 01 FF 00 4B 00 0F 00 08 00 BA 10 00 00 06 00 05 80 80 80 80
Unused Duplicate Enemy Data
MAGIE, 0x12E90-12EA1
00 55 00 09 00 07 00 B6 00 50 00 10 00 05 80 01 00 00
BIZARL, 0x12F68-0x12F79
00 64 00 0D 00 08 00 C9 00 79 00 14 00 0A 80 01 00 00
BIZARL Attack, 0x13086 - 0x13097
The DEF value is set to 0. The normal attack has a DEF of 156.
00 00 00 04 00 04 00 B4 00 00 00 00 00 00 00 00 00 00
ELUMERUTERGIE, 0x136D2-0x136E3
The DEF value is lower compared to the used data.
00 2C 00 0C 00 09 01 04 00 D5 00 23 00 01 80 01 80 80
ORUTON, 0x141A4-141B5
The Hit Box, HP, DEF and EXP values are incorrect.
00 96 00 0C 00 06 01 3B 00 84 00 46 00 05 00 00 00 00
ORUTON, 0x141C2-0x141D3
The Hit Box and EXP values are incorrect.
00 96 00 0C 00 06 01 4A 00 84 00 32 00 05 00 00 00 00
As a note, all projectile attacks have IDs of their own.
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- Games released in 1990
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- Games released on September 12
- Games with unused areas
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