Kirby Squeak Squad
Kirby Squeak Squad |
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Also known as: Kirby: Mouse Attack (EU), Hoshi no Kirby sanjo! Dorotche-dan (JP) This game has unused areas. This game has a notes page |
Kirby: Squeak Squad is Kirby chasing oversized rodents not to get back the treasure they've been stealing (although that's nice too), but because they stole his strawberry shortcake. Only with Kirby, people.
This game is also notable for being Flagship's last project before them being fully dissolved into Capcom in mid 2007.
Contents
Sub-Pages
Notes |
Debug Rooms |
USA Kiosk Demo |
Block Ability
To do: Find a cheat code to stabilize Block. |
There is one unused ability in the game, named Block. It seems to be an alternate/earlier version of Triple Star.
The only difference between Block and Triple Star is that Kirby wears a recolor of Beam's hat, with very similar colors to Mirror in Kirby Super Star. It appears to have been manually disabled, and Kirby will lose the ability as soon as he gets it. Why it was disabled is unknown, and its very existence alongside Triple Star evokes questions.
It does not seem to have the same entries in the game's main code files (arm9.bin and overlays) as all other abilities. The stats, parameters and sprite files for this ability are expected to be similar to those of Triple Star, but they are indeed very different and result in an entirely broken Triple Star if replaced. If the ability could be used at all, it was not with the final version of the code.
Placeholder Pause Screen
This pause screen is associated with the Block ability. The kanji 仮 translates to "temporary" or "tentative".
Unused Graphics
Food items that weren't used. Probably had the same effect as minor food items.
E3 2006 Demo Leftovers
The placeholder logo that was used in the title screen (see here at 0:03.)
The screen of the demo's ending, which is a rough drawing featuring Kirby sitting on grasses all alone just wondering... forever. Was later used also for the Japanese and USA kiosks versions (example) of this demo, but with different texts as those versions were meant to be only played when the game would be already out.
Debug/Other Rooms
There are about 300 unused rooms (many duplicates). Most of them are for testing enemies and have a similar tileset to that of Nightmare in Dreamland and Amazing Mirrors' debug tileset. Those for testing environments typically have a normal tileset.
A few of those rooms are alternate/scrapped versions of regular rooms, and some are entirely separate rooms that weren't used for whatever reason. These are usually found at the end of shorter stages (such as 2-4).
A debug room, with the previously used tileset.
An array of doors leading to various testing rooms.
Alternate version of a room in level 3-4. The area in the lower left is completely new, also most items and enemies are different, and the background is changing color.
Debug Text
Present in the ARM9 binary at 0x161C5C is this text:
Original | Translated |
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リザルト
タイトル 1
タイトル 2
タイトル 3
プロローグ
サブゲーム
デンゲンON
エクストラ コア
ゴールゲーム
メインゲームコア
ステージ
エクストラ クリア
ゲームオーバー
ボスバトル コア
ステージ
センタク
プレイデモ゙ 1
プレイデモ゙ 2
エクストラ
ボスバトル クリア
エクストラ リザルト
ステージ
シュウリョウ
ボスバトル
シングルモード
プレイデモ゙ 1カイシ
エクストラ
シュウリョウ
エクストラ ゴールゲーム
エクストラ GameOver
シャメイ
ロゴ + タイトル
メインゲーム
シュウリョウ
プレイデモ゙ 2 カイシ
ボスバトル GameOver
プレイデモ゙ 1シュウリョウ
エクストラ ステージ
センタク
メインゲーム
クリアシュウリョウ
プレイデモ゙ 2 シュウリョウ
ボスバトル ステージ
センタク
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Results Title 1 Title 2 Title 3 Prologue Sub Game POWER ON Extra Core Goal Game Main Game Core Stage Extra Clear Game Over Boss Battle Core Stage Selection Play Demo 1 Play Demo 2 Extra Boss Battle Clear Extra Results Stage End Boss Battle Single Mode Play Demo 1 Start Extra End Extra Goal Game Extra GameOver Company Names Logo + Title Main Game End Play Demo 2 Start Boss Battle GameOver Play Demo 1 End Extra Stage Selection Main Game Clear End Play Demo 2 End Boss Battle Stage Selection |
Debug Prim
This page or section has one or more broken YouTube links. Please find an archived version of the video(s) or a suitable replacement. |
To do: What is a debug prim? What does it do? |
A Debug Prim is in the files of the game.
Unused Enemy
Normally, there are 3 types of Squeakers, Yellow, Green, and Blue ones. However, a red one exists in the game completely unseen, complete with its own unique AI! The Squeaker's behaviour is similar to that of the green one, throwing small bombs, but moves over greater distances and can double jump. Via hacking, it can still be seen.
Unused Copy Palettes
Aside from the six copy palettes that can be obtained throughout the game, there exist four other copy palettes in the game's files featuring some of the game's bosses.
The palettes below can be accessed in the game by using the cheat code 22259D1E 0000000X in the European version. Replace the X by the palette ID, from 6 to 9 following the pictures order.
Regional Differences
Title Screen
Japan | America/Australia | Europe |
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While Australia usually received name changes to match the European title, it was still called "Squeak Squad" on its initial release. This later changed when the game was released there on Wii U as "Mouse Attack" to match Europe.
Slope Bug
Wall-collision checks on the Japanese version were a bit buggy.
When walking and repeatedly crouching across a thin slope, you might get ejected behind the slope, into the out of bounds area. The second room in Level 8-3, shown in the image, seems to be the only such place where this bug can occur. This has been fixed in the international releases.
Out Of Bounds
On the international versions, the out of bounds area (that is, anything you shouldn't be able to reach) in all levels seems to be completely solid whereas on the Japanese version it is possible to interact with it as if it were part of the level.
Tilesets
The debug room's tileset is only in the Japanese version.
Level Names
Some of the Level names were changed between the Japanese and the international versions. The reason for this is unknown.
Japan | Nature Navel | Creamy Cloud | Voice Volcano | Island Ice |
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International | Nature Notch | Cushy Cloud | Vocal Volcano | Ice Island |
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