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James Bond 007 (Game Boy)
James Bond 007 |
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Developer: Saffire This game has unused code. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Investigate the Nintendo debugging tape. If these bugs don't appear in the final game, create a prerelease page document it there. See if there's any other beta stuff here (graphics, objects, etc). (timestamp 1), (timestamp 2), (timestamp 3), (timestamp 4), (timestamp 5). |
Unused Version Screen
The Game Genie codes 0C1-85F-C46+F91-8CF-5DA+701-8DF-B3B will replace the title screen with an unused build date screen, probably used at the development stage. The build date string is "JAMES BOND 11:23:97A".
Unused Items
The Item names list used on the Items screen contains several unused entries. Some of the mentioned items are actually used in the game but as prize-box items and showed only icons on the HUD but never appear on the Items screen. The rest of them are completely unused along with its icons.
GUIDED MISSILES . Item Index $08. Not only do the name and icon exists, but portions of completely unreferenced messages mentioning this weapon. Unfortunately, being mostly functional, the weapon's handler code is exactly the same as the regular grenade launcher.
MOUSE. Item Index $16. Not used anywhere, probably should be a part of the Cat-Mouse quest in Marrakech.
ROPE. Item Index $1F. One of two items you need to complete the "GRAPPLING HOOK" quest. However, it can't be taken during the game, because you always need to get "HOOK" item first, and then you acquire "GRAPPLING HOOK" automatically. It seems this quest should allow taking the "HOOK" or "ROPE" in any order, but then they changed this behaviour for some reason.
FIELD COMM. Item Index $22. This item is mentioned in the official game's manual along with "BULLET PROOF VEST". There is no use of it in the final game.
BANDAGE, GUN AMMO, UZI AMMO, BAZOOKA AMMO. Item Indexes $23-$26 correspondingly. As noticed above, they are regular drop-down prize items which never appear on the Items screen, only on the HUD. Even more so, weapons in this game aren't called "UZI" and "BAZOOKA" anymore so we may presume these items were scrapped early on from development. The only difference in appearance has "GUN AMMO", which seems kind of broken on the Items screen.
GUN SILENCER TIP. Item Index $2E. There are no situations in the game when you need to kill someone silently. This is probably a scrapped item for Fez/Odd Job's key quest which got replaced with "TRANQUILIZER GUN" in the final version.
BRACELET. Item Index $30. There are not any mentions or use of this item in the final game. Meaning is unknown.
Unused text
There are several unused message blocks in various places of the ROM. Some of them are totally unrelated to any code. Some messages can be found among other used text blocks for specific locations. Or it may even have its own caller code which is in its turn left unreferenced. Note, where most of the messages are goes right after its own code, but sometimes, due to lack of space, they put some text in other banks containing free space. So, if we find some separate message blocks way too far from any code, we couldn't even tell for sure, where these messages belong.
At $02:$47D0. Code exists, unreferenced. Should belong to China level.
"DON'T BE IN SUCH A HURRY, YOUNG MAN."
At $03:$7699. Seems intended for Kurdistan area.
"MR. BOND YOU ARE INDEED A VERY RARE BREED. SOON TO BE EXTINCT." "WHO ARE YOU? BOND, JAMES BOND" "IF IQBAL FINDS YOU HE'LL SEND YOU BACK TO ENGLAND IN A DIPLOMATIC BAG."
At $04:$4040. There is no such weapon in this game. See Unused Items section for details.
"BOND, I CAN REFIT YOUR ROCKET LAUNCHER TO SHOOT GUIDED MISSILES. THE DRAWBACK IS THAT YOU CAN ONLY HOLD TEN MISSILES AT A TIME." "HERE YOU GO 007, USE YOUR AMMO WISELY." "GOOD LUCK 007."
At $06:$49E2. Code is present, but unreferenced. Should be some kind of joke, when you need to see in the darkness in Marrakech too and maybe think it should be the same lamp as in Kurdistan. You have night vision goggles there instead.
"LAMP??? WHAT LAMP?"
At $06:$77EA. "QUE" probably refers to "Q" with an odd manner. Also, there are no situations where "Q" isn't available.
" SORRY, QUE IS N'T AVAILABLE TODAY!"
At $07:$5363. Another unreferenced code of a simple message handler for one of the casino guests left unused for some reason. There are a lot of unreferenced message handlers there, see below.
"IF I WERE 20 YEARS YOUNGER..."
At $07:$5485. One more unreferenced handler with two more unused messages displayed depending on if "PRESIDENTAL KEY" is in your possession.
"UNIVERSAL IMPORTS HAS ESTABLISHED A CREDIT LINE FOR YOU." "IT SEEMS, MR. BOND, THAT YOU ARE GOOD AT EVERYTHING YOU DO."
At $07:$57B1. One more unused handler with unused message. A lot of them.
"WELCOME TO OUR CASINO. I HOPE YOUR STAY IS PLEASANT."
At $07:$57F5. Even more. This message is not even unused with its handler, but the last line of it goes unused since the message resource uses only the first 5 lines.
"WHAT IS YOUR GAME SIR? 'BOND' ...BACCARAT. STRAIGHT AHEAD SIR."
At $08:$4781. This and the following blocks are for the Market place of Marrakech. Most of them has its handlers unused.
"YOU CANNOT ENTER THE CATACOMBS. IT IS TOO DARK!"
At $08:$4896.
"I CANNOT HELP."
At $08:$48B5. Next two unused messages refers to the street dancers. No wonder they got scrapped.
"WOW!!! SHE MAKES MY FEZ SPIN!"
At $08:$48E1.
"I HEAR SHE HAS A SISTER IN THE CITY."
At $08:$4A8F. A lot of talk about fish. There is no such item like "RED FISH" in the game. The only mention about it is the message of one of two men at location 6,5 (using the Satellite Map, entry from location 1,4), about that he will help you if you give him a small "red fish" (probably overlooked while removing). This seems odd from the point of the game, but if you know the rest of the messages, this is obvious leftover from a completely scrapped quest.
"HAVE YOU MET THE MAN WHO SELLS FISH? WE HAVE NEVER SEEN HIM."
At $08:$4ADE.
"I USED TOO SELL FISH. BUT THE MARKET SEEMS DEAD NOW."
At $08:$4CB9.
"YOU MUST BE SEEKING THE SMALL RED FISH."
At $08:$4CF0.
"YOU ARE NOT YET WORTHY OF HAVING THE SMALL RED FISH."
At $09:$47EA. This is the most interesting thing. There is an active hidden object in the rightmost room of Tibet Temple (very beginning of the Tibet level). If accessed with a "SATTELITE MAP" in right hand, and with "M.A.R.B.L.E" (secret optional item found in England) in a left hand, it will display this message and remove the hidden object and seems to do nothing more. Unfortunately, the particular room is filled with candles, so you couldn't access the object normally. It seems like some kind of unfinished secret handler. In the final game, the "M.A.R.B.L.E" item is used only for extra ending scenes.
"AH, A SECRET DOOR."
At $09:$569E. The scenario for Mustafa has different branches for cases when you talk to him with Sadam and Khatar both killed or not. When you first talk to him with all his enemies already defeated, he will reveal the General's base location instantly, but Bond doesn't ask him how would he know the General's location as against the other branches. But unused dialog for this is still sitting in the ROM.
"'BOND' HOW WOULD YOU KNOW THE GENERAL'S LOCATION? 'MUSTAFA' SPIES, MR. BOND. ONE OF THE GREATEST WEAPONS IN WAR. IN SPYING ON KHATAR, I WAS ABLE TO TRACE HIS WEAPON SUPPLIES BACK TO THE GENERAL. THE GUARD BELOW WILL NOW LET YOU PASS. FOLLOW THE PATH TO THE EAST TO EXIT OUR VILLAGE, THEN TRAVEL NORTH TOWARDS RUSSIA. I WILL HAVE MY GUIDE DIRECT YOU TO THE GENERAL'S HIDDEN BASE."
At $0A:$45D0. You can go directly to Khatar and kill him, you don't need to find or recognize him in the final game.
"IT'S KHATAR YOU WANT!"
At $0E:$4C8A. Again, the messages for the Kurdistan level. The second one is an unused line for a prisoner. In the final version, he just says"GOOD DAY" instead.
"IQBAL THE ARMS MERCHANT IS HIDING OUT FROM THE AUTHORITIES." "YOU HAVE THE PASS, I HAVE NOTHING ELSE TO OFFER."
At $0F:$4E26.
"THAT SHOULD DO IT."
At $11:$4560. While seeking Khatar and Sadam in Kurdistan, there are grenadeers firing each other from all three sides. The only message they say is about they don't know why they are firing, this is just an order for them. But In the message handler there are two branches controlled with an unused and unreferenced variable which is always 0 obviously. So we couldn't see this second optional message.
"AS LONG AS THE ENEMY FIRES ON US, WE WILL FIGHT BACK."
At $11:$4CCB. An external message for an unreferenced handler in Marrakech Market. And yes, they are. Swallowing and spitting all the time. Don't ask.
"THERE IS A MAN SWALLOWING FIRE IN THE MARKET."
At $11:$4E85. The "BULLET PROOF VEST" item described in the official manual for this game (along with some other items that doesn't exist in the final version). Also, "JEWELED EGG" is an optional item. You can trade it for "SECRET PASS" without mention of "eggs", just "values" in Marrakech.
"I'LL TRADE A BULLET PROOF VEST FOR AN ITEM OF VALUE." "OHH, A JEWELED EGG! THAT IS VALUABLE. THE VEST IS YOURS."
At $14:$40C8. No such event.
"THE PATHWAY IS BLOCKED."
At $15:$5731. There is the code for calling this message, but no one referenced it. Actually, there is another nephew out there in town.
"MY UNCLE SELLS ELECTRONICS. HE COULD HELP YOU FIND YOUR WAY AROUND."
At $18:$4B7B. One more unused Marrakech message.
"YOU'RE A BRAVE MAN TO TRAVEL THIS FAR INTO THE MARKET."
At $18:$4DEC. One more used message with an additional unused line. This time, this is not a result of a bug, but an easter egg. Whoever the Sarah is in "GRAMMAR BY SARAH" is unknown. The only "Sara" (without "h") credited in the game is in the Special Thanks section.
"SORRY, COMMANDER, I DIDN'T RECOGNIZE YOU. MI6 HAS TRACKED ODD JOB AND THE ARMS SUPPLIES HERE TO TIBET. THERE'S A MAZE OF PATHS AND CAVES IN THESE MOUNTAINS, BUT THEY'RE HEAVILY GUARDED. GOOD LUCK, 007. GRAMMAR BY SARAH"
The James Bond series
| |
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Atari 2600 | James Bond 007 |
Oric | 007: Dangereusement Vôtre |
NES | James Bond Jr. (John Smith: Special Agent Prototype) |
Sega Master System | James Bond 007: The Duel |
SNES | James Bond Jr. |
Genesis | James Bond 007: The Duel |
Game Boy | James Bond 007 |
PlayStation | Tomorrow Never Dies (Prototype) • The World Is Not Enough • 007 Racing |
Nintendo 64 | GoldenEye 007 • The World Is Not Enough |
PlayStation 2 | Agent Under Fire • NightFire • Everything or Nothing (Demo) • From Russia with Love |
GameCube | Agent Under Fire • NightFire • Everything or Nothing • From Russia with Love |
Xbox | NightFire • Everything or Nothing • From Russia with Love |
Xbox 360 | GoldenEye 007 • James Bond 007: Blood Stone (Prototypes) |
PlayStation Portable | From Russia with Love |
Nintendo DS | Quantum of Solace • GoldenEye 007 • Blood Stone • GoldenEye: Rogue Agent |
Windows | NightFire |
Wii | GoldenEye 007 |
- Pages missing developer references
- Games developed by Saffire
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- Games published by Nintendo
- Game Boy games
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- Games released in 1998
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- Games with unused code
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- To do
- James Bond series
Cleanup > Pages missing date references
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