If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Dig & Spike Volleyball
Dig & Spike Volleyball |
---|
Also known as: Volleyball Twin (JP) This game has debugging material. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Unknown Debug Function
This needs some investigation. Discuss ideas and findings on the talk page. |
At the coin flip screen, on controller 2, hold Y+L and press A, then hold Down+R and press B. At the beginning of the match, this screen will appear, allowing you to edit some unknown data (stored beginning at RAM address 7E5E68 in the US version).
The controls for this screen (on controller 1):
- B/X: Increase/decrease the selected value.
- Y: Switch between pages 1 and 2.
- L: Load preset values for the current page.
- Start: Exit.
In order for the values entered here to actually take effect (whatever that means), Start must be held continuously until the music changes. During any subsequent coin flip, entering only the first part of the code (Y+L then A) will allow you to reuse these values (by holding Start) without invoking the editor.
Graphics Viewer
A screen for viewing sprites and animations was also left in the game, though the programming was not updated to reflect the different RAM addresses used by the US version of the game.
To access it, use the Pro Action Replay (PAR) codes 01A50B4C + 01A50C27 + 01A50DBA with the Japanese version.
At the title screen, use Down to increase and Up to decrease the value stored at RAM address 7E00A0, selecting one of three functions:
- 00: Main menu.
- 01: Sprite viewer.
- 02: Animation viewer.
With either the sprite or animation viewer selected, press X to view the indoor volleyball player sprites and either B or A to view the beach volleyball player sprites.
The screen is basically identical for both viewers. The numbers on the left and right represent the current frame and animation, respectively. Up/Down increase/decrease either the current frame number or animation number, and B/A play the currently selected animation, if applicable.
- Pages missing developer references
- Games developed by TOSE
- Pages missing publisher references
- Games published by Hudson Soft
- Games published by Tonkin House
- SNES games
- Pages missing date references
- Games released in 1992
- Games released in November
- Games released on November 27
- Games with debugging functions
- Stubs
- To investigate
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by TOSE
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Konami > Games published by Hudson Soft
Games > Games by publisher > Games published by Tonkin House
Games > Games by release date > Games released in 1992
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 27