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Civilization II (PlayStation)
Civilization II |
---|
Developer: MicroProse This game has unused graphics. |
Use your might to smite or neural delight to alight. It's fight or flight, the video game.
Contents
Unused Graphics
Units
The three provided customizable "extra" units from the PC version are present in the unit images. They can be created with a GameShark and operate normally.
There are also two other unused items among the units:
Other
Crude line drawings of the male and female symbols go unseen.
\others\title.tim
contains this apparent alternative title screen. It's seen on the front cover of the Japanese strategy guide, but not in-game.
Images for various Japanese language dialogs and text tiles exist in the \PEDIA\
directory.
Game setup tiles (Used) | Setup tiles (Unused) |
---|---|
Game setup tiles 2 (Used) | Setup tiles 2 (Unused) |
---|---|
Tiles for various styles of small display windows and alternate game setup screens are present amongst the other game icons. They're loaded at the main game screen but are never used (except for the line of tiles under the "Tribe" bar).
Unused Text
The intro text for the "Rise of Rome" and "World War II" scenarios from the PC version are present in \CIV2\rome.txt
and \CIV2\wwii.txt
files, respectively. As the PlayStation version doesn't have scenarios, these go unused.
The PAL version includes Civilopedia text for a Plumber advance. As this advance is dummied out, the text is never shown in that context. The description is identical to that of the Sanitation advance, so it is accessible in that sense.
@;Plumber @PEDIACIV63 The increased waste produced by growing populations over time eventually led to potential health hazards. It then became necessary to come up with systems to dispose of garbage and human waste in a sanitary manner. Plumbing systems designed to remove waste water from dwellings and public buildings became commonplace, as did sewage plants which treated the wastewater before it was dumped into local waterways. Landfills were established, and garbage was collected for sanitary disposal in dumps and landfills a safe distance from the general population. These measures led to a healthier environment, and allowed for further population growth.
A directory listing for the Japanese CD's \Civ2\
directory exists in all versions in the \Civ2\textlist
file.
ドライブ C のボリュームは PCDOS_J7 です ボリューム・シリアル番号は 2159-953D です ディレクトリーは C:\CDROM\CIV2 GAME TXT 90,029 97-12-25 16:14 LABELS TXT 5,232 97-12-17 16:33 CITYPREF TXT 4 96-04-24 14:30 ADVICE TXT 5,741 96-11-05 14:49 CITY TXT 7,754 96-10-01 10:51 COUNCIL0 TXT 11,031 96-11-01 10:18 COUNCIL1 TXT 10,606 96-11-01 10:28 COUNCIL2 TXT 10,682 96-11-01 15:33 CREDITS TXT 3,035 96-11-15 19:55 DEBUG TXT 1,750 96-11-15 11:22 MAPMENU TXT 714 96-11-07 16:24 MENU TXT 2,012 96-11-08 13:18 PEDIA TXT 29,463 96-11-15 13:57 ROME TXT 1,006 96-11-13 17:20 RULES TXT 25,594 96-11-13 11:47 TUTORIAL TXT 11,726 96-11-15 11:13 WWII TXT 631 96-11-13 14:57 17 個 217,010 バイトのファイルがあります 18,513,920 バイトが使用可能です
Music
The US release has nine unused WAV files in the root of its filesystem. They are 10 second-ish samples of music from the PC version's Redbook audio, with the final seconds being the intro to the next audio clip in the sequence.
Music sample | Title (PC) | Description |
---|---|---|
I can | Clip of the music from the 'Game Over' FMV. | |
Ode to Joy | Beethoven's Ode to Joy. Used in the PC version for 'We Love the King' days. There's no associated sound in the PlayStation version. | |
Tenochtitlan Revealed | Slightly different version of the music to the 'game setup' process. | |
Harvest of the Nile | Oriental sounding music. | |
Aristotle's Pupil | Again, a slightly different version of game music. BGM 1 this time but with added inflections. | |
Good stuff | A Fanfare. | |
Gautama Ponders | More drums. | |
Hammurabi's Code | ||
The Shining Path | BGM 4, again with slight differences. |
The PAL release removes these files and adds Empty.da
, a 3:02 wav file of complete silence.
Regional Differences
Map Backgrounds
Japan | PAL |
---|---|
The Japanese version features busier map backgrounds to choose from, and the main UI panels have both a top and a bottom as opposed to the other versions where they only have sides.
Game Text
The game text was edited for the PAL version to include contractions and remove some unnecessary verbiage. Some dialog was also made wider.
US text examples:
"So be it! We will gladly crush the %STRING4 for you!" "So be it! Let us teach the %STRING4 a lesson!" ^ ^^Checking Memory Card. ^^Please do not remove the Memory Card. ^ @PEDIAPICKCIV @width=560 @columns=2 @listbox @title=Civilopedia: Civilization Advances
PAL alternatives (the 'Letss' is a typo resulting from the editing):
"So be it! We'll gladly crush the %STRING4 for you!" "So be it! Letss teach the %STRING4 a lesson!" ^ ^^Checking Memory Card. ^^Please do not remove. ^ @PEDIAPICKCIV @width=600 @columns=2 @listbox @title=Civilopedia: Civilization Advances
The Civilization series
| |
---|---|
Windows | Civilization II • Civilization III • Civilization V |
Mac OS Classic | Civilization II • Civilization III |
PlayStation | Civilization II |
Mac OS X | Civilization III |
Spinoffs | |
DOS | Colonization |
Windows | Colonization • Alpha Centauri |
Amiga | Colonization |
Mac OS Classic | Alpha Centauri |
- Pages missing developer references
- Games developed by MicroProse
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- Games released in 1998
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- Games with unused graphics
- Games with unused abilities
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- Civilization series
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