If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Astro Boy (PlayStation 2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Astro Boy

Also known as: Astro Boy: Tetsuwan Atom (JP)
Developer: Sonic Team
Publisher: Sega
Platform: PlayStation 2
Released in JP: March 18, 2004
Released in US: August 17, 2004
Released in EU: February 11, 2005
Released in KR: July 15, 2004


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Astro Boy is a PlayStation 2 game based on the 2003 anime, being combat-based and featuring flying segments.

Unused Graphics

E3 Textures

Found in the /root/COMMON folder is the texture meant for E3 presentations.

AstroBoy US E3 KOKUCHI.png

Interestingly, there's also a Japanese teaser pic in the US version of the game's files, not found in the original Japanese release.

AstroBoy JP WHF KOKUCHI.png

CVM disc Notes

In each directory of the rom, there's a CVS folder with threr files noting entry file list with dates, project repository, and root

  • /root/CVS/REPOSITORY
  • /root/CVS/ROOT
mirai/disc_img/drivers
:local:m:\soft\people\mirai\win_cvsroot

It seems the internal project name for this was "mirai", roughly translating to "future".

  • /root/CVS/ENTRIES
/.cvsignore/1.2/Fri Jul 18 06:43:32 2003//
/bgmM02L.adx/1.1/Fri Dec  5 04:26:05 2003/-kb/
/bgmM21L.adx/1.1/Sun Dec 21 09:27:42 2003/-kb/
/bgmY15L.adx/1.1/Thu Dec 18 03:47:30 2003/-kb/
/continue.adx/1.1/Fri Dec  5 04:26:05 2003/-kb/
/debug_model.md2/1.1/Thu Oct  9 22:40:27 2003/-kb/
/e_title_aokisi.adx/1.1/Thu Mar 18 06:29:44 2004/-kb/
/e_title_atom.adx/1.1/Thu Mar 18 06:29:44 2004/-kb/
/e_title_atras.adx/1.1/Thu Mar 18 06:29:44 2004/-kb/
/e_title_denko.adx/1.1/Thu Mar 18 06:29:44 2004/-kb/
/e_title_ocha.adx/1.1/Thu Mar 18 06:29:45 2004/-kb/
/e_title_pluto.adx/1.1/Thu Mar 18 06:29:45 2004/-kb/
/e_title_robita.adx/1.1/Thu Mar 18 06:29:45 2004/-kb/
/e_title_tenma.adx/1.1/Thu Mar 18 06:29:45 2004/-kb/
/e_title_uran.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/
/e_title_yuko.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/
/e_voice_31.adx/1.1/Tue Mar 16 09:54:12 2004/-kb/
/e_voice_32.adx/1.1/Tue Mar 16 09:54:12 2004/-kb/
/e_voice_33.adx/1.1/Tue Mar 16 09:54:11 2004/-kb/
/e_voice_34.adx/1.1/Tue Mar 16 09:54:11 2004/-kb/
/k_title_aokisi.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/
/k_title_atom.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/
/k_title_denko.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/
/k_title_ocha.adx/1.1/Thu Mar 18 06:29:47 2004/-kb/
/k_title_pluto.adx/1.1/Thu Mar 18 06:29:47 2004/-kb/
/k_title_robita.adx/1.1/Thu Mar 18 06:29:47 2004/-kb/
/k_title_tenma.adx/1.1/Thu Mar 18 06:29:47 2004/-kb/
/k_title_uran.adx/1.1/Thu Mar 18 06:29:48 2004/-kb/
/k_title_yuko.adx/1.1/Thu Mar 18 06:29:48 2004/-kb/
/k_voice_31.adx/1.1/Tue Mar 16 09:54:26 2004/-kb/
/k_voice_32.adx/1.1/Tue Mar 16 09:54:26 2004/-kb/
/k_voice_33.adx/1.1/Tue Mar 16 09:54:26 2004/-kb/
/k_voice_34.adx/1.1/Tue Mar 16 09:54:26 2004/-kb/
/memcard_msgdata.dat/1.1.1.1/Tue Jul 15 10:45:17 2003/-kb/
/rubi.svr/1.5/Tue Dec 30 13:26:57 2003/-kb/
/start01.svr/1.1.1.1/Tue Jul 15 10:45:17 2003/-kb/
/start02.svr/1.1.1.1/Tue Jul 15 10:45:17 2003/-kb/
/time_up_game_over.adx/1.1/Fri Dec  5 04:26:05 2003/-kb/
/title.mlt/1.1.1.1/Tue Jul 15 10:46:26 2003/-kb/
/title_aokisi.adx/1.1/Mon Dec 15 09:41:22 2003/-kb/
/title_atom.adx/1.1/Mon Dec 15 09:41:22 2003/-kb/
/title_denko.adx/1.1/Mon Dec 15 09:41:22 2003/-kb/
/title_ocha.adx/1.1/Mon Dec 15 09:41:22 2003/-kb/
/title_plute.adx/1.1/Mon Dec 15 09:41:23 2003/-kb/
/title_robita.adx/1.1/Mon Dec 15 09:41:23 2003/-kb/
/title_tenma.adx/1.1/Mon Dec 15 09:41:23 2003/-kb/
/title_uran.adx/1.1/Mon Dec 15 09:41:24 2003/-kb/
/title_yuko.adx/1.1/Mon Dec 15 09:41:24 2003/-kb/
/voice_31.adx/1.2/Mon Dec 15 12:31:36 2003/-kb/
/voice_32.adx/1.2/Mon Dec 15 12:31:36 2003/-kb/
/voice_33.adx/1.2/Mon Dec 15 12:31:35 2003/-kb/
/voice_34.adx/1.2/Mon Dec 15 12:31:35 2003/-kb/
D/adx////
D/cards////
D/char////
D/common////
D/drivers////
D/effect////
D/ending////
D/event////
D/face////
D/light////
D/mapv////
D/msgv////
D/net////
D/s00////
D/s01////
D/s02////
D/s03////
D/s04////
D/s05////
D/s06////
D/s08////
D/s11////
D/s12////
D/system////
D/test_atom////
D/test_sound////
D/test_stmtn////
D/title////
/alltime_msg.dat/1.14/Fri Apr 30 11:30:46 2004/-kb/
/ep00_msgdata.dat/1.32/Fri Apr 30 11:30:46 2004/-kb/
/ep01_msgdata.dat/1.35/Fri Apr 30 11:30:46 2004/-kb/
/ep03_msgdata.dat/1.35/Fri Apr 30 11:30:46 2004/-kb/
/ep05_msgdata.dat/1.28/Fri Apr 30 11:30:46 2004/-kb/
/ep07_msgdata.dat/1.27/Fri Apr 30 11:30:46 2004/-kb/
/ep08_msgdata.dat/1.17/Fri Apr 30 11:30:46 2004/-kb/
/ep09_msgdata.dat/1.19/Fri Apr 30 11:30:47 2004/-kb/
/ep10_msgdata.dat/1.23/Fri Apr 30 11:30:47 2004/-kb/
/ep11_msgdata.dat/1.17/Fri Apr 30 11:30:47 2004/-kb/
/ulkjfont.dat/1.31/Fri Apr 30 11:30:47 2004/-kb/
/ep02_msgdata.dat/1.30/Thu May  6 11:25:43 2004/-kb/
/ep04_msgdata.dat/1.38/Thu May  6 11:25:43 2004/-kb/

This notes creation date for most core files in the US Rom. Development seems to have started in July 2003, with localization data added around March 2004 initially


  • /root/MIRAI.TXT
2004/05/10/Mon. 15:15:19
0x002088a8 title
0x00209750 S00
0x00209920 S01
0x0022c5b0 S02
0x0022e760 S03
0x0023e7e0 S04
0x00260928 S05
0x0026af90 S06
0x00284158 S10
0x00290668 S11
0x00290948 S12
0x0029f530 Ending
0x002a5088 test_atom
0x002a6268 test_event
0x002a83d0 test_module
0x002a99e8 test_ptcl
0x002aa1e0 test_sound
0x002aabf0 msgviewer
0x002aac20 mapviewer
0x002ab0c0 test_movieply

This text list in the root directory seems to note debug functions.

Note: Japanese rom has fewer things listed, with date roughly 4 months earlier

2004/01/16/Fri. 20:31:02
0x00206e28 title
0x00207ce0 S00
0x00207eb0 S01
0x0022ab38 S02
0x0022cce8 S03
0x0023cc38 S04
0x0025ed80 S05
0x002693e8 S06
0x002825b0 S10
0x0028eac0 S11
0x0028eda0 S12
0x0029d868 Ending
0x0029dc20 test_movieply
  • /root/TEST_SOUND/SOUND.TXT
65kaikaisokuL.adx
s01atom_theme.adx
s02atom_waltz.adx
s03DrOchanomizu.adx
s11skip.adx
s12S.adx
s14S.adx
s15battle.adx

This text list potentially notes files that would play in the music debug. Oddly, most of these files aren't in the directory (only 65kaikaisokuL and s01atom_theme are found in the afs containers, the latter not in the English afs).

Unused Models and Animations

  • /root/DEBUG_MODEL.MD2

Internally in the root directory there's a file with model primitives (cone, cube, cylinder, sphere, subdivided sphere, and vector).

  • /root/TEST_ATOM

Files;

CVS (folder)
FACE_ANIM_TEST.YP
S97_CAMTEST.YP
S9999_TESUTO.YP
TESU_HAIKEI.YP

Files for testing texture animations and camera on Astro Boy.

  • /root/TEST_STMTN

Files;

CVS (folder)
COMMON_BONE.BOP
COMMON_MTN.MTP
MIRAI_BONE.BOP
MIRAI_MTN.MTP
TEST_ATOM.MTP
TEST_STMTN.YP

Files for testing Astro Boy's motion animations. Note: Shadow the Hedgehog seems to use similar formats...