Astro Boy (PlayStation 2)
Astro Boy |
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Also known as: Astro Boy: Tetsuwan Atom (JP) This game has hidden development-related text. |
Astro Boy is a PlayStation 2 game based on the 2003 anime, being combat-based and featuring flying segments.
Unused Graphics
E3 Textures
Found in the /root/COMMON folder is the texture meant for E3 presentations.
Interestingly, there's also a Japanese teaser pic in the US version of the game's files, not found in the original Japanese release.
CVM disc Notes
In each directory of the rom, there's a CVS folder with threr files noting entry file list with dates, project repository, and root
- /root/CVS/REPOSITORY
- /root/CVS/ROOT
mirai/disc_img/drivers
:local:m:\soft\people\mirai\win_cvsroot
It seems the internal project name for this was "mirai", roughly translating to "future".
- /root/CVS/ENTRIES
/.cvsignore/1.2/Fri Jul 18 06:43:32 2003// /bgmM02L.adx/1.1/Fri Dec 5 04:26:05 2003/-kb/ /bgmM21L.adx/1.1/Sun Dec 21 09:27:42 2003/-kb/ /bgmY15L.adx/1.1/Thu Dec 18 03:47:30 2003/-kb/ /continue.adx/1.1/Fri Dec 5 04:26:05 2003/-kb/ /debug_model.md2/1.1/Thu Oct 9 22:40:27 2003/-kb/ /e_title_aokisi.adx/1.1/Thu Mar 18 06:29:44 2004/-kb/ /e_title_atom.adx/1.1/Thu Mar 18 06:29:44 2004/-kb/ /e_title_atras.adx/1.1/Thu Mar 18 06:29:44 2004/-kb/ /e_title_denko.adx/1.1/Thu Mar 18 06:29:44 2004/-kb/ /e_title_ocha.adx/1.1/Thu Mar 18 06:29:45 2004/-kb/ /e_title_pluto.adx/1.1/Thu Mar 18 06:29:45 2004/-kb/ /e_title_robita.adx/1.1/Thu Mar 18 06:29:45 2004/-kb/ /e_title_tenma.adx/1.1/Thu Mar 18 06:29:45 2004/-kb/ /e_title_uran.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/ /e_title_yuko.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/ /e_voice_31.adx/1.1/Tue Mar 16 09:54:12 2004/-kb/ /e_voice_32.adx/1.1/Tue Mar 16 09:54:12 2004/-kb/ /e_voice_33.adx/1.1/Tue Mar 16 09:54:11 2004/-kb/ /e_voice_34.adx/1.1/Tue Mar 16 09:54:11 2004/-kb/ /k_title_aokisi.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/ /k_title_atom.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/ /k_title_denko.adx/1.1/Thu Mar 18 06:29:46 2004/-kb/ /k_title_ocha.adx/1.1/Thu Mar 18 06:29:47 2004/-kb/ /k_title_pluto.adx/1.1/Thu Mar 18 06:29:47 2004/-kb/ /k_title_robita.adx/1.1/Thu Mar 18 06:29:47 2004/-kb/ /k_title_tenma.adx/1.1/Thu Mar 18 06:29:47 2004/-kb/ /k_title_uran.adx/1.1/Thu Mar 18 06:29:48 2004/-kb/ /k_title_yuko.adx/1.1/Thu Mar 18 06:29:48 2004/-kb/ /k_voice_31.adx/1.1/Tue Mar 16 09:54:26 2004/-kb/ /k_voice_32.adx/1.1/Tue Mar 16 09:54:26 2004/-kb/ /k_voice_33.adx/1.1/Tue Mar 16 09:54:26 2004/-kb/ /k_voice_34.adx/1.1/Tue Mar 16 09:54:26 2004/-kb/ /memcard_msgdata.dat/1.1.1.1/Tue Jul 15 10:45:17 2003/-kb/ /rubi.svr/1.5/Tue Dec 30 13:26:57 2003/-kb/ /start01.svr/1.1.1.1/Tue Jul 15 10:45:17 2003/-kb/ /start02.svr/1.1.1.1/Tue Jul 15 10:45:17 2003/-kb/ /time_up_game_over.adx/1.1/Fri Dec 5 04:26:05 2003/-kb/ /title.mlt/1.1.1.1/Tue Jul 15 10:46:26 2003/-kb/ /title_aokisi.adx/1.1/Mon Dec 15 09:41:22 2003/-kb/ /title_atom.adx/1.1/Mon Dec 15 09:41:22 2003/-kb/ /title_denko.adx/1.1/Mon Dec 15 09:41:22 2003/-kb/ /title_ocha.adx/1.1/Mon Dec 15 09:41:22 2003/-kb/ /title_plute.adx/1.1/Mon Dec 15 09:41:23 2003/-kb/ /title_robita.adx/1.1/Mon Dec 15 09:41:23 2003/-kb/ /title_tenma.adx/1.1/Mon Dec 15 09:41:23 2003/-kb/ /title_uran.adx/1.1/Mon Dec 15 09:41:24 2003/-kb/ /title_yuko.adx/1.1/Mon Dec 15 09:41:24 2003/-kb/ /voice_31.adx/1.2/Mon Dec 15 12:31:36 2003/-kb/ /voice_32.adx/1.2/Mon Dec 15 12:31:36 2003/-kb/ /voice_33.adx/1.2/Mon Dec 15 12:31:35 2003/-kb/ /voice_34.adx/1.2/Mon Dec 15 12:31:35 2003/-kb/ D/adx//// D/cards//// D/char//// D/common//// D/drivers//// D/effect//// D/ending//// D/event//// D/face//// D/light//// D/mapv//// D/msgv//// D/net//// D/s00//// D/s01//// D/s02//// D/s03//// D/s04//// D/s05//// D/s06//// D/s08//// D/s11//// D/s12//// D/system//// D/test_atom//// D/test_sound//// D/test_stmtn//// D/title//// /alltime_msg.dat/1.14/Fri Apr 30 11:30:46 2004/-kb/ /ep00_msgdata.dat/1.32/Fri Apr 30 11:30:46 2004/-kb/ /ep01_msgdata.dat/1.35/Fri Apr 30 11:30:46 2004/-kb/ /ep03_msgdata.dat/1.35/Fri Apr 30 11:30:46 2004/-kb/ /ep05_msgdata.dat/1.28/Fri Apr 30 11:30:46 2004/-kb/ /ep07_msgdata.dat/1.27/Fri Apr 30 11:30:46 2004/-kb/ /ep08_msgdata.dat/1.17/Fri Apr 30 11:30:46 2004/-kb/ /ep09_msgdata.dat/1.19/Fri Apr 30 11:30:47 2004/-kb/ /ep10_msgdata.dat/1.23/Fri Apr 30 11:30:47 2004/-kb/ /ep11_msgdata.dat/1.17/Fri Apr 30 11:30:47 2004/-kb/ /ulkjfont.dat/1.31/Fri Apr 30 11:30:47 2004/-kb/ /ep02_msgdata.dat/1.30/Thu May 6 11:25:43 2004/-kb/ /ep04_msgdata.dat/1.38/Thu May 6 11:25:43 2004/-kb/
This notes creation date for most core files in the US Rom. Development seems to have started in July 2003, with localization data added around March 2004 initially
- /root/MIRAI.TXT
2004/05/10/Mon. 15:15:19 0x002088a8 title 0x00209750 S00 0x00209920 S01 0x0022c5b0 S02 0x0022e760 S03 0x0023e7e0 S04 0x00260928 S05 0x0026af90 S06 0x00284158 S10 0x00290668 S11 0x00290948 S12 0x0029f530 Ending 0x002a5088 test_atom 0x002a6268 test_event 0x002a83d0 test_module 0x002a99e8 test_ptcl 0x002aa1e0 test_sound 0x002aabf0 msgviewer 0x002aac20 mapviewer 0x002ab0c0 test_movieply
This text list in the root directory seems to note debug functions.
Note: Japanese rom has fewer things listed, with date roughly 4 months earlier
2004/01/16/Fri. 20:31:02 0x00206e28 title 0x00207ce0 S00 0x00207eb0 S01 0x0022ab38 S02 0x0022cce8 S03 0x0023cc38 S04 0x0025ed80 S05 0x002693e8 S06 0x002825b0 S10 0x0028eac0 S11 0x0028eda0 S12 0x0029d868 Ending 0x0029dc20 test_movieply
- /root/TEST_SOUND/SOUND.TXT
65kaikaisokuL.adx s01atom_theme.adx s02atom_waltz.adx s03DrOchanomizu.adx s11skip.adx s12S.adx s14S.adx s15battle.adx
This text list potentially notes files that would play in the music debug. Oddly, most of these files aren't in the directory (only 65kaikaisokuL and s01atom_theme are found in the afs containers, the latter not in the English afs).
Unused Models and Animations
- /root/DEBUG_MODEL.MD2
Internally in the root directory there's a file with model primitives (cone, cube, cylinder, sphere, subdivided sphere, and vector).
- /root/TEST_ATOM
Files;
CVS (folder) FACE_ANIM_TEST.YP S97_CAMTEST.YP S9999_TESUTO.YP TESU_HAIKEI.YP
Files for testing texture animations and camera on Astro Boy.
- /root/TEST_STMTN
Files;
CVS (folder) COMMON_BONE.BOP COMMON_MTN.MTP MIRAI_BONE.BOP MIRAI_MTN.MTP TEST_ATOM.MTP TEST_STMTN.YP
Files for testing Astro Boy's motion animations. Note: Shadow the Hedgehog seems to use similar formats...
The Astro Boy series
| |
---|---|
NES | Tetsuwan Atom |
SNES | Tetsuwan Atom |
Game Boy Advance | Astro Boy: Omega Factor |
PlayStation 2 | Astro Boy |
Nintendo DS | Astro Boy: The Video Game |
- Pages missing developer references
- Games developed by Sonic Team
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- Games published by Sega
- PlayStation 2 games
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- Games released in 2004
- Games released in March
- Games released on March 18
- Games released in August
- Games released on August 17
- Games released in July
- Games released on July 15
- Games with hidden development-related text
- Games with unused graphics
- Astro Boy series
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Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
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Games > Games by series > Astro Boy series